![]() In addition, his grabs are tied for the fastest in the game, and his pummel is fairly quick. Though his grab reach is somewhat average, his dash and pivot grabs extend far past his hurtboxes, granting them unusually disjointed range for a character of his archetype. and his fast aerials, Mario also boasts a versatile edgeguarding game.Īnother valuable strength of Mario is his grab game. Though situational, it can occasionally be used to give Mario some breathing space. is a mechanism that shoots water, pushing opponents away, which compliments his Cape. It is also a powerful reflector, making it highly useful in matchups against projectile-heavy characters, such as Simon or Samus. #Ssb4 ravio free#Cape reverses opponents, with the induced disorientation often being enough to allow a free hit or efficiently gimp a recovery, which aids in edgeguarding opponents. Due to its extremely quick startup, it is also a useful combo finisher, especially near the blast line. It also has intangibility upon startup, allowing it to be used out of shield very effectively. Super Jump Punch travels in a controllable diagonal direction and grants moderate distance, making it good at recovery. It can be useful in the neutral game or in edgeguarding, thanks to its disruptive knockback and downward trajectory, and is very useful for disrupting direct approaches. Fireball is a projectile with a decently long range. His special moveset is highly varied and has plenty of uses. Finally, his forward aerial is a meteor smash with high base knockback for one, making it great for gimping all but the farthest-reaching of recoveries and being an extremely effective KO option offstage. Mario Tornado, which is Mario's down aerial, is a great anti- juggling move that also has respectable power, especially if used near the upper blast line. Up aerial's extremely quick startup, vertical launch angle and lack of sourspots let it combo into itself or other moves, on top of letting it easily break or set up combos. Back aerial has the longest reach and the highest knockback of Mario's aerial moves, allowing it to space effectively and reliably KO offstage. Neutral aerial is a sex kick that can be useful in edgeguarding or for breaking combos. Mario's aerial attacks are also very useful in many cases. All of his smash attacks are decent KO options, as they can reliably KO at high percentages and have low ending lag his forward smash has a powerful sweetspot located on the fiery explosion that he emits from his palm and possesses the highest power of all of his smash attacks, down smash is a semi-spike, making it useful for forcing opponents offstage, and up smash is very hard to punish due to its speed, power and slight disjoint due to the intangibility it grants on his head. All of his grounded moves are prime examples of his quick frame data: his neutral attack is his fastest move and an overall effective way to rack up damage, along with handy combo capabilities, while his up and down tilts are effective combo starters that can help rack up plenty of damage, and the former chains into itself at low percentages. Excluding his forward smash, forward aerial, and special moves, all of Mario's moves have fast startup and low ending and landing lag (the latter in the case of his aerial attacks, except for his aforementioned forward aerial). His fast attack speed allows him to consistently apply pressure to the opponent, and he is capable of quickly racking up damage once he gets the momentum, which is easy to do so on characters that cannot match his attack speed without getting heavily punished for it. Thanks to his incredibly quick attack speed, Mario shines in close-quarters combat. As a result, despite his attributes implying a jack-of-all-trades type of character, Mario is somewhat more of a rushdown character in practice. ![]() These balanced stats don't give Mario the edge when it comes to overall movement, but they nevertheless make him adept at most situations where a key attribute is needed to gain the advantage, which when combined with his very quick frame data, grants him a great neutral game. #Ssb4 ravio mac#He also has a very fast air speed (tied with Sonic, Donkey Kong, Little Mac and Inkling for the 12th fastest in the game) and excellent jumps, in exchange for poor attack range and moderately low traction. ![]() Mario is a short middleweight with relatively balanced attributes, possessing slightly above average walking speed, air acceleration, dashing speed and weight, whereas his falling speed and gravity are below average relative to the cast.
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